Photography is defined here as the practice of producing images using light-sensitive materials such as photographic film, or digital methods of development and production to create static or moving images.
Areas of study
In Component 1 and Component 2 students are required to work in one or more area(s) of photography, such as those listed below:
- location photography
- studio photography
- experimental imagery
- documentary photography
- moving image: film, video and animation
- fashion photography.
They may explore overlapping areas and combinations of areas.
Knowledge, understanding and skills
Students must develop and apply the knowledge, understanding and skills specified in the Subject content to realise personal intentions relevant to photography and their selected area(s) of study.
The following aspects of the knowledge, understanding and skills are defined in further detail to ensure students’ work is clearly focused and relevant to photography.
Knowledge and understanding
The way sources inspire the development of ideas, relevant to photography including:
- how sources relate to historical, contemporary, social, cultural and issues-based contexts and external considerations such as those associated with the cultural industries and client-oriented requirements
- how ideas, themes, subjects and feelings can inspire creative responses informed by different styles, genres and aesthetic considerations and/or an individual's distinctive view of the world.
The ways in which meanings, ideas and intentions relevant to photography can be communicated include the use of:
- figurative and non-figurative forms, image manipulation, close up, and imaginative interpretation
- visual and tactile elements such as:
Within the context of photography, students must demonstrate the ability to:
- use photographic techniques and processes, appropriate to students’ personal intentions,
- depth of field
- shutter speed and movement
- use of enlarger
- chemical and/or digital processes
- use media and materials, as appropriate to students' personal intentions, for example:
- photographic papers
- chemicals appropriate to darkroom practices
- digital media, programs and related technologies
- graphic media for purposes such as storyboarding, planning and constructing shoots.