124879

ARCHIMEDES' PRINCIPLE: DESIGNING A GAME

Level: Entry Level

In successfully completing this unit, the learner will haveEvidence needed

demonstrated the ability to

1. identify at least three objects that float and at least three objects that sink when placed in water

Student completed work

2. explain Archimedes' principle and water displacement in simple terms

Summary sheet and/or student completed work

3. plan an experiment that shows water displacement in action

Student completed work

4. create an adventure park game that applies Archimedes' Principle using floating, eg hook a duck

Summary sheet

5. test the constructed game and suggest two ways that the game could be improved.

Summary sheet

Approved 12 Aug 2025

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